This guide is going to show you a deck that I made, and use, and teach you how it works and how to use it. The deck is shown in the photo below.
Yes, this is a type of hog freeze deck, I know, but it doesn't make it any worse. I will explain the uses of each card, and how it should be used.
Minion Horde: With a cost of 5 elixir, this common card drops 5 minions on the battlefield. The horde is mainly used to kill higher health troops, like a giant or pekka. They can also be used in combination with the hog or giant skeleton to start a strong push. The best way to offensively use it is to get the opponent to use their arrows, then drop your horde with a hog, or just the horde alone, as they can do gnarly damage to a tower if left alone. The minion horde is very easily taken out by arrows, so watch out.
Ice Wizard: First of all, if you don't have this card, then use a fireball instead. The Ice Wizard is 3 elixir, so it is a great card to start with. The Ice Wizard is great for slowing down hordes of troops, like barbs or minions. The Ice Wizard with a Tesla or minion horde can defend pushes pretty well. When attacking, use the hog or giant skeleton, then drop the Ice Wizard behind, to slow and kill any troops the opponent may drop to defend. Even so, do not expect one Ice Wizard to take down a whole push by himself.
Tesla: Costing 4 elixir, the Tesla is a great card for defense, but it can't be used in offense. The Tesla would typically be dropped when a hog, giant, or golem is coming from the enemy. The Tesla can take out a hog, musketeer, baby dragon, and many others if placed right. The Tesla can be placed right in the center of your two Crown towers, providing distraction for anything coming your way.
Hog Rider: This is the main offensive power in your deck. Costing 4 elixir, the hog is great for whittling down towers over time. One way to get great damage is to get the opponent to waste their elixir/building, then drop your hog on a side. Allow the hog to get to the tower, wait a second or two ( so the opponent drops troops) then freeze, allowing your hog to do massive damage. The hog can also be paired with the giant skeleton, as it will tank hits from enemy troops or towers. The hog is used by many people, so expect it from opponents ( the reason for the Tesla).
Giant Skeleton: A six elixir card, this card is great for destroying pushes from you opponent, such as barbarians, skeleton army, musketeers, and other things. It can also serve a distraction for incoming damage, so it is a great choice to pair it with a hog to take down a tower. Even if you can only get the giant skeleton to the tower, the bomb it drops does massive damage to anything, including Crown towers. The total will be at least 700 damage (the damage for lvl 1).
Arrows: A 3 elixir card, this card is used mainly to take out squishy troops, like a minion horde or spear goblins. You can push with a hog or giant skeleton, and take out the squishy troops so that they won't lose much health or get distracted.
Freeze Spell: A four elixir card, this is best used with the hog rider. You would drop the hog, let it get to the tower, and allow the enemy to drop defensive troops. That's when you freeze, allowing your hog to do massive damage. The freeze is also well used when you don't have good defending troops, so you freeze the attacking troops and defend. The freeze is very good for crowd control, so I think it is great for the deck.
Skeletons: The cheapest card, being one elixir, is mainly used to distract medium hitpoint units, like a knight or Prince. They can kite troops ad defense, and are good to pair with a Tesla to kill a hog.
I hope you can understand this deck now, and can maybe use it. Thanks for reading!
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